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In the spring of 2020 the graduate students in Steven King's Emerging Technologies and Storytelling class created our final project about a game that used AR to teach climate change. It was awarded funding from the Reese Innovation Lab! This was a pleasant surprise to the team as this was not a pitch presentation.

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Mighty Curious Games was born out of that project and as the"COO"I am taking care of the business side of the startup. Currently we are working with a talented illustrator to create the game cards and just got the first test desk printed. 

The Class Project That Got Funded!

360 Video 

For my storytelling with emerging technologies class I had to create a 360 Video and chose a very popular road race called the Krispy Kreme Challenge. It was started by a group of NC State students as a dare and turned into a charity event. The goal is to run a 5 mile road course leading to a Krispy Kreme Doughnuts shop, eat one dozen doughnuts, and run back to the finish line in under 1 hour. It's a lot of fun and my classmate and I tried to capture some of it on this drizzly morning in February. 

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Unity Project

This is a project I created using the Unity game engine development software. I installed a beautiful demo pack of a scene of Japanese hot pools. Then I added in some soothing background music, a cute little boat floating in the water and a character to complete the requirements.  I was really pleased with the final project. You can watch the full video here

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I worked with another classmate to create a video on Mindfulness & Conflict Resolution for the Human Development & Family Studies Department at UNC in the Fall of 2020. The project allowed us to practice our Premier Pro skills and you can watch the video here. I covered the section on Difficult Conversations. 

HDFS Video 

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Poster Presentation

In my first semester I took Dr. Keith Sawyer's (on the right) Intro to the Learning Sciences course which culminated with a poster presentation. I prepared a case study of teachers and students ages (9-12) in an Upper Elementary classroom at a local Montessori school focused on examining the strategic design elements of scaffolding and guided improvisation.

Quantile Framework for Mathematics 

My cohort had the unique opportunity to work with MetaMetrics to deliver an online learning experience designed for educators pursuing a professional development program for the Quantile Framework for Mathematics.  

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I was responsible for researching and assessing Learning Management Systems for my team. Once that was settled, we embarked on identifying the appropriate instructional design philosophies to build out prototypes for the assigned modules. We were able to use the design thinking process we had been studying in another class and constantly iterated to meet milestones. In the end our cohort proudly showcased  an engaging learning experience for MetaMetrics. 

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